For folks like me who aren't financial experts, that means that people spent $2.23 billion dollars on games, accessories, Funkos, and the five NFTs that actually got traded in GameStop stores and online.
While GameStop made nearly $50 million in profit, it generated $2.23 billion in revenue during that time.
This sounds great, so why is it a sign that business is actually in a terrible state? Well, there are two parts to that.